

Unlike Disgaea, its parent and predecessor, that brought characters into the field of battle using a static “portal” space, Phantom Brave uses this “Confine” ability to bring combatants into the fight. That ability is the central story driving mechanic, as well as the primary battle mechanic wielded by Marona in the field. Together they discover a plot for Sulphur’s return, and seek to save the world from his demonic grasp. An incantation spoke by Marona’s father bound Ash’s phantom to Earth as the protector of the young girl, who shared her parents ability to communicate, bind, and control phantoms in the living world. Phantom Brave tells the story of a young girl named Marona, who is orphaned after an invasion by the great demon Sulphur into Iviore, her home world, causes the death of her parents, as well as their battle companion Ash. With no new features to differentiate from previous ports, Phantom Brave PC is a wonderful game that will hopefully find new life with young RPG fans, but leaves die-hard fans wishing for a true sequel, or new game using Phantom Brave’s excellent battle system. The same is true with Phantom Brave PC, the game’s fourth re-release. No matter how sweet the taste, if you are given the same fruit over and over again, you will soon wish for something new.
